How to play:

WASD : Move

Mouse : Aim

LMB : Shoot

CREDITS:

Assets borrowed for this project:

BACKGROUND:

Modern City Backgrounds Pixel Art by Free Game Assets 

TILEMAP, DOG AND VULTURE: 

Warped Caves by ansimuz

FONTS :

PIXEL FONT PACK ~ FREE! by Mikiz

PIXEL DEAD https://www.dafont.com/pixel-dead.font -support@pressgang-studios.com

GUN :

Pixel Guns (asset-pack) by Sn4k3

BULLET :

PIXEL PERFECT: PROJECTILE KIT by Rad Potato


MUSIC USED WITH PERMISSION (Thank You Palawyzer!)

Epic-NES  Metal  

 https://www.youtube.com/@EpicNESMetal 

CHECK OUT HIS OTHER WORK!

[8bit] Sabaton - Fields Of Verdun

[8 bit]  Sabaton - Steel Commanders


[8 bit]  Sabaton - A Ghost In The Trenches

[8 bit] Sabaton - The Attack Of The Dead Men

Hey there!

I started working on this project 3 weeks ago as a challenge for myself. I didn't have any experience in coding or art but I've always wanted to learn. So I started teaching myself both disciplines and I set a hard final date of release for 3 weeks. The goal was to make a complete level and a boss. Scope creep was always a concern for me so I kept the game pretty simple and focused on getting the main mechanics working. In the end I learned a lot from this project and will definitely apply what I learned from my many mistakes on my next project. I'll be submitting this project for the No Pressure Jam, https://itch.io/jam/no-pressure-jam, Check it out! 

Anyway if you've gotten this far, thank you for your time. I believe your time is valuable and I appreciate you for taking the time to play.

Sincerely, 

Wonder County.

See you on the next one!


StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorWonder County
GenreAction, Platformer
Made withGodot
Tags2D, Godot, Monsters, parallax, Pixel Art, Retro, Shoot 'Em Up, Singleplayer, Zombies

Development log

Comments

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Yo! Finally played this. It's neat :o

The longer list of feedback is below, if you want verbose.

The amount of content imo is the star here! You've done LOADS of level design and I super appreciate that.
Especially with that one HP pack baiting me to fall down near the start, loved it.

The boss is apparently easy to cheese, either by standing in a specific y such that it can't attack you, or by just running, and having a fair fight was problematic.


More verbose feedback:

  • The electronic ads are hard to read and sometimes has weird pixel widths. Kinda harsh on the eyes.
  • The chiptune goes HARD!!
  • The pixel VFX are awesome, but they beg for screenshake.
  • Minimal BFXR/JSFXR SFX could do SO much for this.
  • The gameplay gets repetitive and easy after a while.
  • Jumping onto several eagles insta killed me twice with full HP haha

Good Game with great pixel art, I had a hard time with the fire control as in fire rate and aim ;)

Nice! Like your death animations and backgrounds :)